Wednesday 15 April 2015

Campaign Rules

old school hexagon campaign map

Here are some ideas for a narrative map-based campaign I will start with Krüger and Sven this week. It's a first draft. Comments are welcome.

We will use different rulesets like HotT and Warhammer to play out battles, maybe even GURPS for special scenarios.

I play ancient Greeks who just landed on the island of Waltrop. They start on hexagon 32. Sven plays Greeks who start on hexagon 61. Krüger plays Orcs. He will choose 5 hexagons in secret to place his villages. Until the Greeks find the Orc villages hidden in the jungle, they fight random encounters which could look like this:

random encounters beach

1 orcs
2-3 goblins
4-6 nothing

random encounters jungle

2 orcs
3 goblins
4 cannibals wearing scary masks
5 field of magical green crystals or old temple
6 nothing

If the Greeks win a random encounter, they occupy the hexagon they fought in, otherwise they retreat.

After the first orc village has been discovered in the jungle, the Orcs will start to move on the campaign map the same way as the Greeks. Random encounters for Orcs could include other tribes of savage Orcs and Greek warbands. If Orcs and Greeks meet in a hexagon, they fight for it. The looser has to retreat.

How an army fights and which hexagons it occupies should have a relation to the composition of the army.

In the 4th edition of 40K there were good rules for upgrading units or characters that fought especially well.

In our case, switching between different rulesets might present some difficulties. HotT is much more abstract than Warhammer, and GURPS would be best to play out special missions for characters.

At the beginning, armies could have some restrictions. Orcs might need to own hills to field trolls and giants, for example, and Greeks might need a temple to field priests. We could allow players to build havens, temples, even cities, but then we need some kind of monetary system. Will players receive gold if they sack a village or camp? I need talk to Sven and Krüger about this.

2 comments:

  1. Very interesting. I'll be following this closely as it has some potential for a Lustrian campaign for our group.

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    1. Wasn't there a Lustria campaign book? Do you know if that's good?

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